#include "Shooter_PCH.h"
#include "Vertex.h"

/*--------------------------------------------------------------------------*/

Vertex::Vertex()
{

}

/*--------------------------------------------------------------------------*/

Vertex::Vertex( const glm::vec3& position, const glm::vec3& normal /*= glm::vec3()*/, const glm::vec2& texcoord /*= glm::vec2()*/ ) :
	position(position),
	normal(normal),
	texcoord(texcoord)
{

}

/*--------------------------------------------------------------------------*/

Vertex::~Vertex()
{

}

/*--------------------------------------------------------------------------*/
